Abilities
| Ability | What to expect |
|---|---|
| Rake | A forward slash deals spirit damage that increases with the target’s missing health. Healing is awarded for kills, so landing a hit is not enough. Holding aim briefly lets Mina float; Rake also executes non-hero units below its health threshold. |
| Sanguine Retreat | Become briefly untargetable and fly to a chosen destination. A short recast window allows another movement. |
| Love Bites | Bullets add spirit damage; ability damage builds toward a burst. Its cooldown is tracked separately for each victim. |
| Nox Nostra | Seeking bats deal spirit damage and silence. Love Bites procs against heroes permanently increase the bats released. |
Lane and fight plan
In lane, fire from cover and use spells on a target you can keep in reach. Use Rake on a wounded unit when a kill is realistic. In a team fight, combine shots and abilities on an accessible enemy; save a Retreat recast for the response. A useful trade leaves you able to resume farming rather than stranded past the enemy line.
Failures to avoid
Do not plan around healing from every Rake hit. A recent bite on one enemy does not put every enemy on the same cooldown.
Scope
Mechanics checked against client build 6745. The combat tips are based on those mechanics, rather than in-game testing.